The 8-step guide to creating and publishing your own comic book

Regular contributor Tammy Coron has made a comic book - here are her tips.

I grew up surrounded by some of the most powerful superheroes. Characters like The Amazing Spider-Man, Iron Man, and The Incredible Hulk to name a few.

Creating a (believable) alternate reality through the art of visual storytelling has always fascinated me. But it wasn't until recently that I decided to write my own comic book.

Truth be told... it happened somewhat accidentally.

Need some great typography? See our roundup of the best free fonts .

01. Start with an idea

All things start with an idea; and your comic book or graphic novel is no different.

As a storyteller, your best tool is a notebook (whether it be electronic or paper). My advice: keep it with you at all times. That way, when an idea pops into your head, you can jot it down.

Don't worry if your idea isn't fully realized yet. Go with it. You never know where it'll take you.

For example, when I interviewed Maya Posch on Roundabout: Creative Chaos , I never intended that conversation would be the catalyst for a new comic book. During the interview, we talked about having super powers. She made an off-handed comment about a "super cat" and almost a year later, G.E.N.T.S. was released.

02. Write a script

One of the most common mistakes is to start drawing your comic book before working out your story. While you may feel like grabbing a blank sheet of paper – or launching your favorite drawing app – and just diving in, by doing so, you're likely setting yourself up for failure.

Take the time to write a script. It doesn't need to be fancy and you don't need an expensive app to get it done. A simple text editor will do. However, if you're looking for a more robust app for writing, my preference is Scrivener .

When it's time to write your script, there are four main points to keep in mind:

  • Know your genre
  • Understand your main character's goals/challenges
  • Create a believable setting
  • Include a beginning, a middle, and an end

03. Plan the layout

Once your script is complete, it's time to start drawing. Well... it's almost time to start drawing.

When working on the layout, your goal is to keep the reader interested. One way to do this is to end each page (maybe not all, but some) with a cliffhanger. Draw the reader in! Let them know something interesting is about to happen, but don't reveal what that is until they turn the page.

I find the most efficient way to 'work out a layout' is by using thumbnails. Thumbnails, which are similar to storyboards, help work out any composition problems before you invest time into inking and coloring your drawings. Think of them as a very (VERY!) rough draft of your drawings, and of course, your layout.

Note: Don't forget to leave room for the dialogue!

04. Draw the comic

Whether you're working traditionally or digitally, drawing the comic can feel like a daunting task. But at this stage of the process, your work doesn't need to be perfect. Focus on getting your comic drawn; you can work on perfecting it later during the inking stage.

Choosing the right tool (personal preference)

I'm a digital artist, and my application of choice (for comics) is Manga Studio Ex . Because it's specifically designed for making comics, this seems like the obvious choice. But it's more than just that... the tools feel natural.

If you're interested in learning more about Manga Studio, check out this review .

05. Time for inking and coloring

Now that you have your comic drawn (penciled), it's time for inking and coloring; two tasks that don't necessarily need to be done by the same person.

It is at this stage where you clean-up your drawings and add depth to your illustrations. If you're inking/coloring illustrations from another artist, don't be afraid to ask questions if things aren't clear.

Choosing the colours can make or break a scene. In addition to proper color selection, not keeping your colours consistent can break things too.

Imagine how confusing it would have been to see Superman's cape colored red in one page and green in another. While this silly example is just that – silly – the point is, keep things consistent or your readers may be confused.

06. Lettering

An often overlooked task when creating a comic is lettering. You may have a great story. You may fantastic illustrations. But if your lettering is messed up, people won't read your story!

I won't lie. I don't hand-letter my comics. Granted, I may hand-letter a few 'sound effect' words here and there, but generally speaking, all of my lettering is done using installed fonts.

But not just any fonts!

I like to use fonts that fit the comic. The biggest collection of comic book fonts can be found at Blambot . They have both free fonts and paid fonts. Be sure to check the font license before using any font in your work.

07. Selling and marketing

Congratulations! You made a comic. Now what?

Selling and marketing your comic isn't easy. The best thing you can do is tell people. Tell your friends. Tell your family. Tell the world!

Luckily, social media sites like Facebook and Twitter make this relatively easy. Your best best is to create a daily post telling everyone about your new venture. Let them know what it is and how they can get it. Just don't be a pest; don't flood their feed with your sales pitch. Keep it to once (maybe twice) a day.

08. Wrap Up

Creating a comic book or graphic novel takes a lot of work. If you have the skills and the time to tackle this task on your own, great! If not, don't be afraid to collaborate with another artist. And don't be afraid to ask questions.

There are a lot of places on the web to help get you started. One of my all time favorites is Comics For Beginners .

Now, if you'd like to take a look at my new comic book here's a special offer just for Creative Bloq readers: receive a discount when purchasing G.E.N.T.S . issue #01 using coupon code: CB-READER

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Tammy Coron

Tammy is an independent creative professional, author of  Apple Game Frameworks and Technologies , and the maker behind the  AdventureGameKit – a custom SpriteKit framework for building point and click adventure games. As an innovative problem solver and industry leader, Tammy enjoys working on projects from content creation – including books, tutorials, videos, and podcasts – to the design and development of cross-platform applications and games. For Creative Bloq, she has written about an array of subjects, including animation, web design and character design.

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How to Make a Comic

Last Updated: February 22, 2024 Approved

This article was co-authored by Lydia Stevens . Lydia Stevens is the author of the Hellfire Series and the Ginger Davenport Escapades. She is a Developmental Editor and Writing Coach through her company "Creative Content Critiquing and Consulting." She also co-hosts a writing podcast on the craft of writing called "The REDink Writers." With over ten years of experience, she specializes in writing fantasy fiction, paranormal fiction, memoirs, and inspirational novels. Lydia holds a BA and MA in Creative Writing and English from Southern New Hampshire University. wikiHow marks an article as reader-approved once it receives enough positive feedback. This article received 14 testimonials and 83% of readers who voted found it helpful, earning it our reader-approved status. This article has been viewed 1,041,551 times.

Comics have a way of making us feel. Whether that be laughter, sadness, intrigue, excitement, or any other emotion, the power of a visual story cannot be denied. Creating your own comic book can be a rewarding experience, and easier than you might think. To make a great comic, you'll need a great story, a style all your own, and a format that suits both. From there, create a rough draft before drawing, inking, and coloring the final comic itself, and publish your final masterpiece online or in print.

Sample Comics

how do you make comic books

Developing the Comic

Step 1 Write down the basics.

  • Setting. Every story is set somewhere. Even if the background is just plain white, that’s still a setting. The setting is the backdrop for the actions of your characters, and depending on your story can be an integral part of the narrative.
  • Characters. You need actors for your story. Your characters move the action, they speak the dialogue, and they are who the reader connects with. Develop your characters over time; this is especially important for strips that form longer narratives.
  • Conflict. Every story needs a conflict to drive it. This is the basis of the story, the “why” of what your characters are doing. This can be as simple as checking the mail or as complex as saving the universe.
  • Themes. The theme of your comic is what drives the day to day creation. Your theme will also dictate your audience. If you’re writing a comedy strip, what are the nature of the jokes? If you’re writing a love story, what are the lessons of love learned?
  • Tone. This is the vibe of your comic. Are you writing a comedy? Is your story more of a drama? Maybe you’re looking at doing political cartoons. Your possibilities are endless. Combine comedy with drama, make it dark, or light-hearted. Write a romance, or a gripping political thriller.
  • Your tone will be expressed through dialogue, narrative text, and visuals.

Step 2 Write what you know.

  • Anime/Manga
  • American Superhero
  • Sprites/Clip art
  • Stick figures
  • Sunday funnies
  • Dramas usually necessitate a more elaborate visual style than a comedy. There are exceptions to this, however, as with every rule when it comes to creating something.

Step 4 Pick a format.

  • A single frame comic is typically reserved for comedy. These comics do not require much setup, and rely on visual gags and one or two lines of dialogue. It can be difficult to form a narrative using single frames, so most can be read in any order. Political comics are also typically one or two frames.
  • A comic strip is a sequence of frames. There is no set length for a strip, though most are usually one or two lines of 2-4 frames each. This is one of the most popular formats for many webcomics and daily funnies, as they allow for narrative development but are still short enough to produce regularly.
  • A comic page is a larger undertaking than a strip. Having the whole page to work with provides more freedom to manipulate frames, but also means you need more content per page. Creating full pages is typically the result of making a comic book or graphic novel, where you are telling a longer, more cohesive story.

Creating the Rough Draft

Step 1 Write a script.

  • Write your script as a sequence of frames. Treat each frame as a separate scene to help you manage the flow of the story.
  • Make sure that the dialogue does not dominate the frame. Comics are a visual medium, and so a lot of your action and implied meaning will be coming through in the illustrations. Don’t let the text overpower the images. [1] X Research source

Step 2 Sketch out the frames.

  • Focus on how characters will be placed in the frame, where the action is occurring, and how the dialogue will fit in the drawing.
  • Once your thumbnails are drawn, you can try swapping their order or making adjustments to change the impact of the strip.

Step 3 Make sure your panel layout makes sense.

  • Thought bubbles for a character’s inner thoughts
  • Narration boxes allow a narrator to set up a scene or describe some aspect of the story.
  • Sound can be displayed through the use of sound effect words.
  • Exclamations can occur outside of regular speech bubbles to add extra impact.

Step 5 Ask yourself if every frame matters.

Drawing the Comic

Step 1 Create the frames.

  • If you are looking to create a comic to be published in a newspaper, the standard size is 13” x 4” for the entire comic, with four 3” frames. Newspaper strips are drawn at double the actual printed size, so the finished comic would be 6” x 1.84”. Working at double size makes it easier to draw details. [2] X Research source
  • Many viewers will not enjoy scrolling left and right in a web page to view a comic. Keep this in mind when laying out the comic. Scrolling up and down is typically much more acceptable.

Step 2 Start adding content to your frames.

  • Make sure to take the space needed for your dialogue into account. Leave blank space to include dialogue bubbles, thought bubbles, narration boxes, exclamations, and sound effect words.

Step 3 Draw your final lines.

  • If writing dialogues by hand, add them now. Make any final revisions to the dialogue and text as you add it to the page. Chances are things will change as they make the transition from script to comic.

Step 4 Scan the comic.

  • Scan your picture in at 600 DPI (dots per inch). This resolution will keep your drawn lines intact and crisp looking. [3] X Research source
  • If your comic is too large to scan at once, scan sections of it and use the lasso tool in Photoshop to move and combine the frames back together.
  • When scanning black and white images, make sure to choose the grayscale options. This is especially important for pictures with lots of shading.

Step 5 Clean up the image.

  • Create a font that complements the tone of the writing as well as the visual style. You can also use different fonts for different characters, though too many variations can become distracting.

Step 7 Add dialogue and speech bubbles in Photoshop.

  • Your text layer should be on top, followed by the bubble layer, followed by the original drawing on the bottom.
  • Size to 2px
  • Position to Inside
  • Blend Mode to Normal
  • Opacity to 100%
  • Fill Type to Color
  • Color to Black
  • Enter your text on the Text layer. This is the text that will go inside the bubble. Use the font you created above or select a font appropriate for your visual style. Comic Sans is a popular font.
  • Select the bubble layer. Use the Elliptical Marquee tool to create a selection bubble around the text that you wrote. Place the cursor in the center of the text, and hold the Alt key while dragging the mouse in order to create an elliptical selection bubble that is evenly placed over the text.
  • Select the Polygonal Lasso tool, and hold the Shift key while clicking to create a sharp triangle tail in the selection.
  • Select White as your foreground fill color.
  • Press Alt + del to fill the selection on the bubble layer. The outline will automatically be created when this happens, and the speech bubble is complete.

Step 8 Color your comic.

  • More and more comics are being colored through digital means. Programs like Illustrator and Photoshop make the coloring process much less tedious than in the past.
  • Remember that the reader will see both the entire comic and individual frames at the same time. Try to keep a cohesive color palette throughout your comic to keep frames from being distracting.
  • Colors opposite of each other on the color wheel are complementary. These colors are high contrast, and should be used in small amounts to avoid becoming overbearing.
  • Analogous colors are located next to each other on the color wheel. These are typically very pleasing sets of colors to the eye.
  • Triadic colors are three colors evenly spaced around the wheel. Typically you would use one color as the dominant color, and use the other two for accents. [4] X Research source

Publishing Your Comic

Step 1 Upload to an image host and spread the links.

  • Send the links to whoever you want, post them on your social network feeds, tweet the URL to anyone who will read it. Find comic enthusiast forums and post your links for people all over the world to see.

Step 2 Create a DeviantArt account.

  • Interacting with other artists on DeviantArt can give you new ideas and perspectives on your own creations.

Step 3 Create your own web comic page.

  • Create a website that looks good. If the website does not function properly and does not match the aesthetic of your comic, you will drive users away. Take some time and look at how successful web comics have integrated the style of the comic into the website design.
  • Have your website designed professionally. This can be cheaper than you think, especially if you enlist the aid of up-and-coming designers. Use resources such as DeviantArt to find a like-minded person who will help you design your web comic page.
  • Update often. The point of a web comic is to keep people coming back. Set a regular update schedule for yourself. If readers know when to expect the next release, they will often come back even without you advertising it.
  • Interact with your readers. Beyond simply updating the page with new comics, take some time and write blog entries and respond to reader comments. This will help advertise you as the creator and form strong bonds between you and your audience.

Step 4 Send it to a syndicate.

  • Creators Syndicate
  • King Features Syndicate
  • Washington Post Writers Group
  • Tribune Media Services
  • United Feature Syndicate

Step 5 Send it to a publisher.

  • Image Comics
  • Beyond the major publishers, there are numerous independent publishers that are always looking for new submissions.

Step 6 Self publish your comic.

  • If you want to improve your writing style or expand the type of styles you can write in, start with reading. It is important because it helps to know the styles of different people. For example, you can note what they did with their dialogue or setting. [6] X Research source
  • Take writing classes and listen to podcasts. They will help to improve your writing style. [7] X Research source
  • Attend workshops. There are countless workshops for writers. You can also join writing groups and associations. [8] X Research source

Community Q&A


  • Don't stress out if your first comic isn't as great as you had hoped, practice makes perfect! Thanks Helpful 0 Not Helpful 0
  • Run your ideas by another person. Sometimes a second (or third, or fourth, etc.) outside opinion can shed light on problems you didn't see, or provide suggestions that can make your comic even better. Sometimes you can get so involved in making it, it is easy to miss even the simplest things. Thanks Helpful 0 Not Helpful 0
  • Stick to your audience, if you start out writing for teens don't end it like a child's comic or vice versa. Thanks Helpful 0 Not Helpful 0

Tips from our Readers

  • Write down all the ideas you have for a comic, even if you don't think they're good. You might be able to tweak some and improve them later—and brainstorming can help you land on the idea that ultimately sticks.
  • If you're stuck, try asking yourself a question like, “What’s my favorite food?” Then, turn your answer into a villain or hero by giving it legs, arms, and an evil (or heroic) expression.
  • Adding text or text boxes before doing the drawing in a panel can be beneficial as you won't have to squeeze speech between characters or objects when there isn’t enough room.
  • If you want to write the story but aren't as comfortable drawing (or vice versa), try asking a friend who can draw (or write) if they want to collaborate with you.
  • WEBTOON is another great place to publish a comic, although the webcomic format is slightly different from the format of traditional comics.
  • Always proofread your comic, and let somebody else proofread it for you, too, so it's the best comic a comic can be.

how do you make comic books

  • Sometimes it will take a while until your comic gets noticed, don't give up too quickly! Thanks Helpful 158 Not Helpful 11
  • Be careful not to copy another person's idea directly! It's one thing to be inspired by other comics, but those ideas belong to those who made it. Be creative, and come up with your own! Thanks Helpful 151 Not Helpful 13

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About This Article

Lydia Stevens

To make a comic, use a ruler to draw the frames that will contain the action. Lightly draw your characters into each frame with a pencil, leaving plenty of blank space for dialogue bubbles, narration boxes, exclamations, and background details. If you like, go over the pencil lines with ink once you are satisfied with the layout. If you’re writing in the text by hand, do it now, otherwise, scan in the comic at 600 DPI and add any typed text or image editing software to make final changes. To learn about popular comic styles and formats, keep reading! Did this summary help you? Yes No

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Last updated on Apr 16, 2022

How to Make a Comic Book in 5 Superheroic Steps

These days, almost any comic creator with talent and a strong vision can reach an audience. And with some luck, their creations might even join the ranks of the indie comics with screen adaptations (think I Kill Giants, Polar, and The End of the F****** World). In other words, there's no better time than today to be an indie comic creator.

If you have a passion for telling great graphic stories , here's how to make your own comic book in five steps: 

1. Focus your ideas into a hook that pops 

2. choose the format your story needs (or the one it deserves), 3. draft a punchy script, not a novel with pictures, 4. team up or go solo for the artwork, 5. drop issue #1 like it’s hot.

How to make a comic book: comic covers

Ex Machina by Brian K Vaughan and Tony Harris — Iron Man meets The West Wing : The world’s only superhero becomes the mayor of New York City.

Maniac of New York by Elliott Kalan and Andrea Mutti — Jaws, but with a serial killer instead of a shark.

Crossover by Donny Cates, Geoff Shaw, Dee Cunniffe and John J. Hill — A rupture in reality sees every fictional comic book character dropped directly onto real-world Denver, throwing the world into disarray.

The Private Eye by Brian K Vaughan and Marcos Martín — A near-future world where the Cloud “bursting” has led to normal people becoming intensely guarded over their personal lives — even wearing masks day-do-day and assuming false identities to keep their secrets safe.

By establishing your “hook” before you delve into writing and inking your comic, you will remain laser-focused on what gives your story an edge.

How you choose to publish your book will affect how you write and illustrate it, so make sure you pick the right format. (We’ll talk more about how to publish your comic book in the next post of this guide).

Print comics

Whether you’re hoping to sell your comic to a publisher or go the indie route and publish it on your own, there are a few formatting issues to bear in mind.

Keep it under 30-40 pages. Comic issues are usually 32-pages long, but the stories tend to be around 22 page, to allow for ads and ‘letters from the editor’. If you’re going in the indie route, then you can be a lot more flexible, though keep in mind that printers will charge you by the page!

Black and white isn’t all bad. Color is hard to get right in comic art. This is why you’ll often see first-time comic creators working on books that lend themselves to the monochrome aesthetic, as going black and white can be both easier and cheaper to produce. (PS — You can always come back and add color later, like Fantasy Sports author Sam Bosma, whose indie B&W comic was picked up by a publisher and reimagined in color).

How to make a comic book: Rory Walker's work

Don’t go too wild with your trim sizes. The trim size of modern comic books is 6.625 inches x 10.25 inches (or thereabouts). Most of the shelves in a comic store are for books this size, as are the clear plastic comic protectors that collectors use. Unless you have a truly revolutionary reason for printing a 9” x 9” title, you can save yourself a lot of hassle by sticking with a standard size.

Digital comics

If you’re planning to write an ebook comic, then you’ll obviously have a lot more freedom with how you format your artwork 一 which is why ever more artists are going down this route.

Most digital devices like phones, tablets, and computers aren’t ideal for reading comics in the traditional 9-panel grid. When it comes to handling short wide panels and double-page spreads, they can be even worse. However, with ‘guided view’ — a slideshow-style mode you can set up on Comixology using Amazon’s comic creator —  you can make it a fairly reasonable experience on many digital devices.

So when writing a traditionally-formatted comic for the digital market, consider keeping things simple — if only for the sake of your readers’ eyesight.

How to make a comic book: Manuel Figueiredo's work

Services like Webtoon and Tapas host comics that are designed to be read on the phone, where the images are sequenced vertically. All the reader has to do is swipe up to see the next panel. Currently, these platforms mostly cater to fans of manhwa (an originally Korean style  of comic which is aesthetically similar to manga ) — but you can expect these outlets to diversify as time goes by.

Blogs, Tumblr, Instagram

Some artists choose to cut out the middleman and share their artwork directly with their social media followers. One example of an author doing this is The Eyes by Javi de Castro, a comic hosted entirely on the author’s blog. Even published comic book artists use their socials to share small comics, like Thomas Wellman’s Carmilla comics which he shares to Instagram.

How to make a comic book: a screenshot of Thomas Wellman's Instagram comic

The great part about this is that you have total creative control; provided your artwork is appropriately formatted for your platform of choice, you can create and share it instantly.

If you want more information on different formats for comic books and how to publish them, you can check out the other part of our guide here .

Comics are, above all, a visual medium and most comic scripts reflect this. They are blueprints written for an audience of one: the illustrator. As a result, the script must convey the writer’s vision in a way that facilitates collaboration.

Plot style scripts

In most writer-artist partnerships, the illustrator will have an incredible amount of input in the final product. If this were a movie, the artist would be the director, cinematographer production designer, and casting director — and the writer is, unsurprisingly, the writer.

In these situations, it’s best for the writer to describe the action of the scene along with the dialogue — and leave it to the illustrator to bring that scene to life however they feel best to do it. 

In plot-style scripts, the writer will describe the action of the scene in the present tense. They might present dialogue in quote marks, or in the style of a screenplay.This style of scripting is sometimes referred to as a “Marvel script” due to its longtime use by the publisher of Spider-Man and X-Men.

Total script

Oftentimes, a writer will want more influence over how the story visually develops across the page. If this is the case, you may want to take a panel-by-panel (or ‘total script’) approach. 

When working panel-by-panel, be specific: let your artist know your ideal panel size, and how you visualize the “shot” — like you would to a cinematographer. Alan Moore’s scripts are a great example of just how granular you can be when writing this way.

How to make a comic book: panel-by-panel script

Most contemporary writers go with the panel-by-panel script, which is best if you have a clear, specific vision for your comic book. However, if you’re flexible on the details and would like some room to improvise, then the page-by-page option might be better.

Tailor your script to your artist’s needs

If you’re collaborating with an artist on making your comic book, you may need to tweak the way you’ve scripted to make sure they have everything they need. It’s good to bring an artist on board as early as possible (which we’ll discuss more in the next section) so that you can keep them in mind while scripting.

Since some artists may request more or less detail in your scripting, it’s important to agree on how much creative control your artist should have, or if they’re willing to follow more granular instructions. Generally, most artists will be happy to make creative decisions when illustrating, but don’t be afraid to get specific and make requests while collaborating!

Even if you’re your own artist, it is a good idea to have at least a page-by-page outline before you start drawing, so you can refer back to it and you’re never left wondering what’s supposed to happen next.

While there are a few different ways you could script your comic book, here are some hard and fast rules you should try and stick to:

Cut the small talk

Above all, comic books are a visual medium, so try and keep dialogue short and sweet. Remember when Twitter only allowed 140 characters per Tweet? According to comic book editor Rachel Gluckstern , this is also a good limit for each line of comic dialogue — and try to keep it to 10-12 total lines per page, captions, and speech bubbles included.

Pace your action

You’re working with still images, and what’s happening on each page needs to be understandable from a few frames alone. Any more than two or three distinct actions per page (say, a character climbing the stairs, opening a door, and locking it behind them) is too “busy” to show on a single page, and can really throw off the pacing of your comic.

Don’t forget that page count

As we mentioned, you can go longer or shorter, but 30-40 pages is about the expected length of a comic book, and a realistic scope for a first-time author — and of course, you can always create additional installments to your first issue.

These technical considerations can be a little overwhelming, but don’t forget that you can always consult a professional to make sure your script is production-ready. At Reedsy, we work with the best editors in the industry, who can advise on technical requirements and  help you create the right script to realize your vision.

how do you make comic books

Looking for an editor for your comic book?

Sign up to meet amazing editors for hire on Reedsy.

Learn how Reedsy can help you craft a beautiful book.

It's the moment you’ve been waiting for: bringing your comic book to life with illustrations! If you’re not an artist yourself, this is where you’ll want to call in a pro. If you don’t know where to find them, you could start with the brilliant comic book illustrators right here on Reedsy. Sign up for free to look through their portfolios and find the perfect style for your comic.

If you’re collaborating, team up early

Oftentimes, the way to get the most out of your comic book collaboration is to bring an illustrator onboard nice and early. By sharing your visions and getting on the same page, you’ll have the best chance of producing a comic book you’re both happy with, and with minimal friction.

Starting early will also give you the time to find an illustrator who really works with you. Don’t rush into choosing your artist, and take time to review any potential illustrator’s previous work, and see whether their style is the one you want for your work.  

Start with a storyboard

Whether you’re creating your own art or collaborating with an illustrator, this part should begin with storyboarding: sketching out your panels to get a rough idea of how they’ll look and “flow” together on the page.

How to make a comic book: a storyboard

You may have done a little storyboarding in the writing stage, but it’s good to sketch out your entire comic book before you proceed. Even if you’ve gone for a panel-by-panel script, storyboarding often reveals ways you can improve it — altering the pacing, adding or deleting captions, even transplanting entire panels that would work better elsewhere. 

If you’re working with an illustrator, having them storyboard first ensures the two of you are on the same page. Though there may be a few kinks to iron out, it will be worth it to know that your illustrator 100% understands your vision.

If you’re illustrating your comic solo, you should still consider storyboarding. A “rough draft” of your visuals will help you spot anything you may have misjudged while scripting, like too many dizzying POV shifts or awkward scene transitions. As tempting as it might be to just get started on the real deal, it’s better to sketch things out before sinking too much time into panels that may never get used.

You can lay out your panels the good old-fashioned way on a corkboard or whiteboard, or use storyboarding software like Storyboarder or Canva . 

Whether you’re storyboarding yourself or have professional help, take your time with this, and don’t move on to full illustrations until you’re happy with your storyboard. You’ll still need to adjust small things for the final product, but storyboarding should prevent mid-production disasters, potentially saving you a lot of time and money.

Time to illustrate

If you’re collaborating with a pro, then it’s time to hand over your files and let them do their thing! Be prepared to give some feedback on various iterations of the comic; your artist might want to consult you on certain decisions during the process, and ask you to give constructive feedback before you reach your final product. 

To see what a professionally drawn comic should look like at this stage, check out these examples from our illustrators:

How to make a comic book: Robert Ahmad's work

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If you’re illustrating solo, then there are other things to keep in mind. You’ll want to establish a “house style” before you get started, including an idea of your color palette, and some character concept art, to make sure you achieve continuity throughout your work. You may find your ideas change over the course of illustrating, so be prepared to go back and make revisions.

You may think that adding text is the final step in your illustration process, but hold up! Before creating your illustrations, you’ll want to consider how much space your text will take up. Even if you haven’t decided on your final font yet, you should make sure you outline a space that each panel’s text can sit in comfortably, and then use the remaining space to draw.

Next will come penciling and then inking your images, followed by adding in any color. Finalizing lettering will be the final step in the process, which we’ll discuss in the next step.

If you’re going analog and illustrating using pen and paper, make sure you have access to a high-resolution scanner to digitize your artwork. If you want to go digital from the start, do your research and pick out a software that can support your needs (for example, a lot of pros swear by Clip Studio Paint Pro, but you’ll want to see what else is out there before committing). 

Maybe invest in an experienced letterer

Comic book lettering is a distinct art form of its own, and is very important in creating a polished final product. Conventionally, your lettering should be capitalized, and framed by balloons or boxes. There are some other conventions that are used to convey emotion, or as a shorthand for readers, which a professional letterer will be well versed in, so hiring one is well worth the investment.

If you’ve hired an experienced comic book illustrator, they may also be able to assist with lettering. If not, you have a couple more options: you can research fonts and lettering software to attempt it yourself, or you can hire a typographer who specializes in comic book lettering.

Lettering is a good investment, as working with a pro on a custom font is the best way to create the perfect typeface for your work, and one that you can then go on to use forever.

How to make a comic book: An example of a professional typeface

Create your perfect cover image

As much as the old saying suggests otherwise, people really do judge a book by its cover — and especially a comic book. You may want to collaborate with the same artist who created your interior design to make your cover, to ensure readers have a good idea of what they can expect from the art style. 

Having said this, some writers and publishers work with different artists to create their covers, so this isn’t outside of the realm of possibility. Some illustrators specialize in covers, because they understand the artistic “language” of creating a commercial cover. Using a second illustrator for cover art is especially common in the US market, although less so in Europe or Japan.

How to make a comic book: Michael Cho's Wonder Woman cover art

Either way, you’ll want to make your cover image attention-grabbing and representative of the tone of your work, and mark your title and issue number clearly so readers know what they’re looking at.

Comic book, assemble!

Now you’ve got all your elements, it’s time to pull them together, and assemble your comic book. Arrange your final panels into their final flow, and give everything a final review. Is the flow from panel to panel intuitive? Does the eye get drawn to the right places? Is the action comprehensible? If the answer to any of these is no, you’ll want to go back and make revisions until you’re completely satisfied.

Congrats, you’ve made your comic book! After you’ve assembled everything and finalized the artwork, it’s time to get publishing. We have a whole post on this, which also covers how to print and market your comic book, but here are some quick tips.

One of the best things about comic books is that when you find one you love, you can look forward to future installments of the story. Start with just your first issue, and incorporate feedback from readers into the rest of your run. If there’s an unexpected fan favorite that people want to see more of, or a common critique, you can use that information to shape the rest of your series.

Don’t let too much time pass in-between issues, though — you’ll want to be timely with your releases so that your story doesn’t lose momentum. Between editions, keep your fans engaged using social media, and share teasers from upcoming installments to keep your work fresh in readers’ minds.

For more tips on publishing your comic book, check out the next section of our guide to learn how to bring your creation to the masses!

4 responses

Dominique Wilson says:

11/05/2017 – 15:04

I have an artist I'm collaborating with for the illustrations and I am providing the story/script. I only commissioned the illustrator for the pictures. So who can I get to write the words in the captions and balloons? Is there software for this that I can do it myself? Obviously I am in the very beginning stages of the project but I would like to plan accordingly and create a great product.

↪️ Rachel Gluckstern replied:

11/05/2017 – 20:28

Great question! There is software you can use, but if you want it to be the best it can be, you should be looking for a Letterer. There are many, many talented freelance letterers out there who will probably be able to work out a reasonable rate depending on how long the project is and how wordy it is as well. A really good letterer will know how to place the captions and balloons so that they flow in the proper reading order and integrate well with the art. It's recommended that you have the manuscript that they'll be extracting the words from as clean and as well-edited as possible before they work on it, so that there's little need for revisions. Best of luck to you!

10/12/2017 – 06:40

I have had my first graphic novel in progress for quite a number of years. I've gone through chapter revision after chapter revision, and now I'm going to revise again. I'm currently faced with a problem, though: what is the best way to ensure that I can hire a good enough artist? Would I have to get funding from a publisher, or would I need to start a Kickstarter or Indiegogo page, or would I need to save up my own money to hire an artist?

↪️ Reedsy replied:

11/12/2017 – 10:02

Graphic novels work like a charm on Kickstarter, so this would be my advice. However, it's very important for a crowdfunding campaign to already have some art to display. Campaigns need to be highly visual if they are to reach their target. So I'd recommend first looking around for a talented illustrator who matches your style, then hiring them (with your own savings) to produce some artwork (cover + a few illustrations, maybe a double page spread) that you can showcase on the Kickstarter campaign. If you pursue that route, we have an indispensable (and free) course on crowdfunding here:

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How To Create a Comic Book

Paul H

Writing a comic book or graphic novel script is not the same as writing a novel. The most obvious difference is the incorporation of artwork with the story. Creating a comic book is a harmony of writing and art that demands a ton of work. 

How To Write a Comic Book

Like writing any other ‌book, you’ll start with an outline or brief snippets to frame the story. 

Planning your story is up to you, but one tried and true method is to do a short overview of the entire story. Almost like a short story version of your story. Maybe draft a statement or two with some backstory. Then bullet out or write in full sentences the major points of the story.

Once you have that outline established, you can start writing the rough draft script for your comic. 

Keep in mind that comic books are visual stories and you’ll need to think like a visual storyteller. You’ll follow the common act structure used in scripts and the writing will primarily be dialog. 

That’s not a rule set in stone by any means. Just look at this panel from Frank Miller’s famous graphic novel 300 :

Panel from Frank Millers 300 Comic

A full spread with no dialog and a lot of narration. But there’s a lesson here too. Consider Rachel Gluckstern’s comment on using captions:

Essentially, the more you rely on captions, the more you’re telling, not showing.

A masterful storyteller like Frank Miller can break the rules and make it work. And you can too. Still, most of your comic book pages will be filled with action (artwork) and dialog.

Show, don’t tell. Speak, don’t explain.

Being a Comic Book Creator

With the first rough draft done, consider your comic book design. Are you a writer/artist or just a writer? If you don’t plan to illustrate the comic yourself, now is the time to find and start working with an artist.

A fountain pen writing on lined paper

Finding the right artist to work with is a major turning point for your story. Even if you thought up the idea and drafted the outline and script, your artist will play a huge role in creating this story. The roles take a 60/40 split on responsibility for the book’s success. And for some books, it might even be a down the middle split. 

Because the artist has the challenging job of not only interpreting and understanding the story, but then bringing it to life on the page through sequential art. Just like the dialog has to flow naturally, each panel in your comic book must work with those before and after it.

Comic Book Layout

This phase of the game comes in four segments; storyboarding, drawing, ink & color, and lettering. These pieces fit together similarly to laying out a novel: if you don’t do them in the right order, you’ll be making more work for yourself.


In my own (limited) experience working on comic book projects, I have to say that the storyboarding part was far and away the most fun and exciting part. 

There are lots of tools out there for online storyboarding. HubSpot compiled a respectable list , so I won’t try to reinvent the wheel. I will say that their top pick, Storyboarder , is one I’ve used and enjoyed working with. 

Or you can go old school and storyboard on paper. 

Whatever method you choose, the goal is to lay out the panels you’ll include in the comic.

Storyboard sketch of a popular Marvel comic

The actual art on the storyboards can be rough. It could even be stick figures and directions. You’re trying to imagine the sequential art and story.

Imagine this exchange:

Character #1: “What are we going to do?”

Character #2: “We’re going to jump in my spaceship and fly out of here.”

Ch#1: “That seems like a terrible idea.”

Ch#2: “Maybe, but it’s what we’re doing. Come on.”

<Ch#2 walks off>

Ch#1: <after a pause> “Hey, wait up.”

Simple exchange (sort of) between two characters. And relatively easy to imagine as images. Now imagine it as comic panels:

Example of a comi book spread with reading directions

Very rough, but you can see how I imagine the action flowing. Would you do it the same?

I’m guessing not. This is why the storyboard is so important.

After you establish the storyboard and have a visual guide to the layout and design of the comic, it’s time for your artist (or you, if you’re taking both roles) to go to work.

Today, many artists will use computer-assisted design like Adobe Illustrator or similar tools to create comic book art. Alternatives like the open-source Inkscape or Affinity Designer are powerful, lower-cost options.

Create a Comic Book or Graphic Novel

Bring your characters to life with rich color printing, including inside cover print.

Color & Ink

This part of the process differs from years past. Historically, a hand-drawn comic or graphic novel would require an ‘inker’ to highlight the drawings with detailed ink work ( it’s not tracing ). Likewise, the inked drawings would need to be colored and any final touches to add depth, shading, and definition to get the panels looking pristine.

Today, software handles a lot of these complex tasks. The color & ink phase is more about tweaking the color palette to ensure that the images are vibrant and will render well when printed.

The last part of this phase involves controlling the negative space on each panel so the last step can be achieved.

Again, since we’re in the digital world here, it’s simple enough to select a font and drop text into bubbles over the finished images. And of course, it is more complex than that. Selecting a font is itself a job. And making distinctions about how characters will ‘speak’ to each other is important. 

Take Neil Gaiman’s Sandman for example:

A panel from Sandman, showing how different color and font can be used to highlight dialog

These two characters each have distinct speech bubble styles and fonts. While your comic likely doesn’t need to be this unique, spend time considering how you’ll handle the dialog.

The Finished Product

Panels drawn. Check. Colored and inked. Check. Speech bubbles. Check. Cover designed. Check.

You’ve created a comic book!

Now you just need to publish it.

How Do You Publish a Comic Book?

For comic books, graphic novels, and manga, avoiding bigger publishing companies and using print-on-demand is the perfect solution. You avoid pitching your book to publishers without footing additional costs like stocking books. The cost of a full-color book can be steep, so keeping books in stock adds up. But print-on-demand means no inventory. And you can easily sell your books through your website with Lulu Direct .

Paul H, Content Marketing Manager

Paul is the Senior Content Manager at . When he’s not entrenched in the publishing and print-on-demand world, he likes to hike the scenic North Carolina landscape, read, sample the fanciest micro-brewed beer, and collect fountain pens. Paul is a dog person but considers himself cat-tolerant.


I did wonder, however; how does one go about putting a Double-Page Spread in a Graphic Novel Script when all the examples I’ve ever seen has it where you have to write Page One then list each panel on that page, then Page Two and list all the panels on that page and so on. It seems that the simple form that they show is only the box beside box “Bronze Era” of making comics method and not the “Out-of-Bounds” no borders art form it has become.

Hi Julius, Do you mean literally how do you create a comic book in spreads? That’s generally handled by the design software (like InDesign) and can easily handle exporting the file as a single page PDF. Design software is well suited to handle that operation. If rather you mean how do you go about laying out the story so it flows naturally from page to page, well that’s where the artistry of comic book making comes in!

Wow. I am both a writer and artist. I will create a graphic novel.


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How To Make A Comic Book, Design, Characters, And Cover

  • BY Bogdan Sandu
  • 27 February 2019

how do you make comic books

Ever since you’ve read your first comic books, you were fascinated with them. And if you’ve got an artistic background you might have asked yourself how to make a comic book.

Comic books have captured imaginations for decades.

They are a great way to introduce new characters, thrilling plots, and amazing worlds.

Their format allows artists and writers a great deal of freedom and some really great opportunities for collaboration.

If you’ve decided to make your own comic book, you need to know that it’s a complicated and often difficult process.

Making a comic book is a process composed of many steps. In the mainstream comic book industry, even producing one issue takes an army of specialized workers from its conception to its printing.

This is an intimidating process, especially if you’re new to printing comic books. Switching from short-form media like webcomics to a long-form project is in tall order.

Key takeaways

  • Choose a drawing style that is time-efficient, especially for series with multiple issues, and utilize modern technology such as Photoshop to speed up the inking process​​.
  • Draw on your strengths and avoid elements you’re not skilled at drawing. If necessary, take time to learn new skills separately before incorporating them into your comics​​.
  • Understand basic visual rules and study anatomy to avoid falling into the uncanny valley and to create appealing characters and scenes​​.
  • Plan your comic’s layout carefully, using techniques like cliffhangers to keep readers engaged, and use thumbnails to work through compositional issues before finalizing the artwork​​

How To Make A Comic Book

Here are some tips and trick to help you learn how to make a comic book.

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Overview Of The Comic Creation Process

January 16, 2014 — Made by Devin Larson

Casual consumers of comic books around the world often have no idea of the work involved in producing the entertainment they enjoy. Effort and workload aside, merely the size of the team required for an idea to manifest can boggle the mind. Dozens of people handle specialized roles from writer to penciller, inker, colorist, letterer, and editor. Printers are needed to produce the physical copies and a distribution network is required for those comics to end up in your local comic shop.

Or maybe the comic in question is of a new breed — a webcomic — and most of the jobs are handled by one person.

This article is intended to be a quick reference for the most common methods of comic creation, both from the professional side of things as well as how those methods scale when applied to smaller projects.

Stan Lee, from back in the day. Dude made a lot of comics.

Stan Lee, from back in the day. Dude made a lot of comics.

Breaking Down The Process

Comics go through several stages from conception to completion. Read over this sequence to familiarize yourself with the general components of comic creation, after which point I will address a few elements in greater detail.

Stage 1: Ideation/Concept

  • This is the starting point of the project. To create a great comic you need to first start with a great idea.
  • The central concept for a comic can come from anyone, but is typically developed off of a writer or editor’s idea for a storyline.

Stage 2: Plot Development

  • The basic concept for the comic is expanded by the writer into a workable story outline.
  • All of the story elements are arranged with consideration for pacing and character development.
  • Think of this as the planning stage for how the story unfolds.

Stage 3: Script

  • The writer, using the plot outline as a guide, writes the script for the comic.
  • There are two common methods for scripting a comic, the Marvel Method (plot style) and full script (sometimes referred to as “DC style”). I will explain the difference between the two in a bit.
  • Aside from tweaks and edits, this is the writer’s primary window for determining the story. The script is the basis for everything that follows.
  • In certain cases a writer may forgo this stage and instead give verbal plot notes to the artist, who develops the visual storytelling through thumbnails.

Stage 4: Art Production

  • Following the script-writing stage, multiple artists produce the comic based off of the writer’s script.
  • Pencilling happens first, followed by inking and finally coloring of the comic.
  • These steps are sometimes done digitally, in whole or in part.
  • The size of the art team on a comic can vary greatly. In some cases, a single creator will handle all aspects of art by themselves.
  • Throughout this process, the editor of the comic facilitates the various contributors and oversees the quality of the product.

Stage 4a: Pencils

  • The penciller is often viewed as the primary contributing artist and determines the look of the comic. This person lays down the base drawing upon which all further art builds.
  • He or she starts by sketching thumbnails (practice panel compositions) from the script provided by the writer.
  • After thumbnails are approved, the penciller illustrates the full comic in pencil.
  • Some pencillers skip the thumbnailing stage and work out their panel compositions directly on the page.
  • The advent of digital comic production affords artists the option of pencilling within a program like Photoshop.

Stage 4b: Inks

  • The inker is responsible for taking the rough pencils provided by the penciller and using them as a guide to produce the final lineart of the comic in ink.
  • More than simply “tracing” the pencils, an inker makes choices based off of which lines are necessary for the finished image and can correct earlier problems in the pencilling phase.
  • Inkers use a variety of subtle techniques to affect light and shadow in a composition.
  • Some artists skip pencilling altogether and draw in ink.

Stage 4c: Colors

  • The final lineart of the comic is handed off to the colorist who uses a computer (in most cases) to color the black and white images.
  • The idea for this stage is that the colors not compete with the lineart. Instead they should compliment or enhance it.
  • Comics intended to be black and white skip this step.

Stage 5: Letters

  • After the comic art is complete a letterer inserts dialogue balloons/boxes into the panels of the comic and places all of the text.
  • From the thumbnail stage onward, consideration is taken for proper placement of dialog balloons so that they don’t compete with the composition or cover important art.
  • Letterers generally work on a computer although some letter by hand.

Stage 6: Editorial

  • While active throughout the comic-creation process, at this phase the comic’s editor gives it a last minute check-over in order to fix or resolve any remaining content issues prior to publication.
  • Digital comics, including webcomics, may not have an editor or be intended for release in print. Because of this some or all of the following steps may be combined or skipped.

Stage 7: Printing

  • If the comic is being sold as a physical product, it is submitted to a printer where a certain number of copies are printed based off of sales estimates.
  • This process can take several weeks depending on the size of the order.
  • Numerous printers take small orders. Self-published comics can be financed through personal investment or fundraising through means such as Kickstarter .
  • If your budget is especially limited you can photocopy your comic at a business that offers printing services. FedEx is one such example.

Stage 8: Marketing

  • Marketing a comic is an ongoing process that happens parallel to the production of the comic.
  • Marketing takes many forms: press releases sent to media outlets, advertisements (both print and web), sending advance copies to the media, and coverage on the convention circuit.
  • As a solo creator, marketing is a different animal. Social media can be wielded to locate potential audiences for your comic. If you remain active and maintain a presence on the web, you will gradually attract interest.

Stage 9: Distribution

  • Once the initial order of your comic is printed, it needs to be delivered in some way to the buying public.
  • Distributors — Diamond Comics primarily — have a network in place for shipping comics to local retailers throughout the United States (the downside is you need to sell-through quickly).
  • There are alternative methods of distribution, such as conventions or direct sales online (through services like Comixology ).
  • For DIYers, the budget and scope of the comic determines the distribution needs.

Those are the basic steps for comic creation but times are changing. The makeup and process of a creative team varies wildly between traditional print comics and webcomics (or zines). I’ll explain how in just a minute, but first…

Full Script Versus Plot Script (Marvel Style)

There are two major schools of thought regarding how a writer prepares a script for the penciller to use in creating a comic. The first, “full script style,” is traditionally how people think of movie or television scripts. They lay out all of the descriptions of the action in full detail, often with detailed breakdowns of what action occurs panel-to-panel. This is a very thorough style of script-writing that leaves little ambiguity for the artist.

Marvel-style scripting (also known as plot script style) is a little different. In the 1960s, Stan Lee developed this method in conjunction with his various collaborators as a way of allowing one writer to juggle multiple comics at a time. The script touches only on the basic beats of plot and action, leaving much of the interpretation of what occurs on the page to the penciller. Then, after the art is completed, the writer determines the dialog and text for the finished page.

The pros and cons of each style of scripting are fairly straightforward. If you’re collaborating with an artist for the first time as a writer, or are concerned that your vision may not be clearly communicated with a plot-style script, choose a full script. In most instances it’s the best choice. If you’re juggling multiple projects and need to work quickly, or trust your artist to collaborate fully on storytelling decisions, consider a plot script. All that matters is that you choose a style of script that communicates your vision clearly through all phases of development.

Team Make-up

Let’s say you’re not developing a mainstream print comic. What then?

Generally speaking, most of the steps involved in producing a webcomic or something creator-driven are the same as making a print comic for a big publisher. The difference is that the size of the team is much, much smaller. As a direct consequence of this you’ll have to fill multiple specialized roles with fewer people.

One common alternative to the mainstream method is the writer/artist duo. It’s largely the same breakdown except the artist handles both pencilling and inking duties, and in some rare cases might be responsible for coloring the comic as well. Typically a letterer assists the duo (as well as a colorist if the primary artist does not color). If the comic is destined for print there is generally an editor involved, with printing/marketing/distribution all handled similarly to mainstream print comics. If the comic is destined for the web, the duo likely acts as its own editor and either submits the comic to a third party (like Comixology or Thrillbent ) to be distributed or hosts the comic themselves on a privately-managed website.

Some creators work alone — handling the script, art, and distribution/promotion by themselves. They may seek the advice of trusted friends but largely develop their comic alone. This way of working can obviously be a major challenge but affords the greatest creative freedom of all of the methods covered in this article. If you feel capable of doing all of the work yourself and have the discipline, consider giving this method a try.

The Bottom Line

Regardless of how you choose to tackle your project, the core sequence remains the same. Starting with the initial concept, develop a plot outline followed by a script. Create the art for the comic based off of this script by drawing in pencil, then inking, and finally adding color (if your comic is in color). Add dialog and captions to the finished artwork in a way that respects the established visual flow. Depending on the size of the team involved you may be able to skip or combine certain steps if everyone is comfortable with working in a more freeform manner. For example, as a writer, maybe you trust the artist you work with to compose panels without a lot of oversight. If that’s the case, the artist might skip the thumbnail stage and move directly to pencilling the page.

Ultimately, choose the method of producing your comic that works best for you and your team.

18 Responses to “Overview Of The Comic Creation Process”

Interestingly, the old school method is step 5 before step 4 because they used to hand letter and the ruler might have screwed up the inks when they were making the lines to letter within. (Using an Ames guide)

I super recommend learning how to hand letter at some point. One of the books I have found useful for this is the “DC Comics Guide to Coloring and Lettering” as well as anything/everything Jim Starking has to say.

Forewarning about Fedex: though it might be a good idea to proof a comic, or print a single issue, from Fedex – their markup is atrocious. Fedex is basically the Radioshack of printing, works in a pinch, but you would never buy a computer there.

As another note on printing – I highly recommend using for single issue orders. They aren’t great, but again, will do in a pinch.

Personally – I am a big believer in developing relationships with local, small business, printers to help go through the process of printing. I am going to be doing an article series on this during the month we theme printing around – so stay tuned.

I really can’t wait for us to release the chapters of Jason Brubaker’s “Unnatural Talent” on here that cover steps 8 and 9! He is a genius at understanding this stuff. If you want to read it before we get there in the latter part of this year – go to amazon and buy it!

I’m very lucky to have a talented writer/artist for a wife- it allows us to divide up the work more evenly, and as an even better stroke of luck, she likes to ink and color and I prefer pencils / backgrounds. Over the last four years our ability to work off of each others strengths has been so phenomenal. I know so many people struggle to find that ‘right’ person to help share their work load (not necessarily looking for that person to be a significant other either, lol).

That’s really cool 🙂

Hi I have written my own comic with a complete script, can yo share what software I could use on a Mac computer to get started with self-publishing it.

I have a comic book that I would like to submit

Check out our contact page for details about this.

This information is very helpful to me, this website provides what most don’t.

please can you drop your email, I have a job for you.

My email is available on the contact page.

Am a young writer and the info was of great value

[…] our comics! Here, I provided a handout of the stages to making a comic, which I received from . Then, students were given the following summative […]

[…] found a Blog Called Making Comics Specifically this article on how comics are generally made its called ‘The Process Of […]

[…] Overview of the Comic Creation process […]

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[…] There is a huge process involved! It starts with a writer developing the plot followed by a penciller, an inker, a colorist, a letterer, and an editor. Not to mention someone to make those endless pots of coffee…  […]

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Wonder of the Day #2594

How Do You Make a Comic Book?



Have You Ever Wondered...

  • How do you make a comic book?
  • How do artists draw the graphics in comic books? 
  • Where do comic book authors publish their work?
  • Language Arts ,
  • Comic Book ,
  • Character ,
  • Superhero ,
  • Dc Comics ,
  • Publication

Today’s Wonder of the Day was inspired by Steven. Steven Wonders , “ how do you make a comic book ” Thanks for WONDERing with us, Steven!

Do you love reading about the adventures of the X-Men? How about Superman? Maybe Scott Pilgrim is more your style. If any of these stories are familiar, you’ve likely been reading one of the most popular types of books around— comic books !

For many, though, just reading comic books isn’t enough. Do you ever dream of making your own? If so, you’re not alone. People all over the world come up with new stories every day. The process of writing a comic book can be daunting , though. Where would you begin? 

All great comic books start with a great idea. Think up an interesting main character or have an exciting adventure in mind. From there, you can build a whole cast of characters and imagine the world they live in. Then, put together the plot of your story. What is the major conflict ? What events will lead to the climax ? Once your idea is fully formed, it’s time to start writing. 

Before designing the visual elements of your comic book, you should write the story or script. Even starting with an outline of the story can help guide your work. Once you know the major events that will happen in the story, you can choose the layout for the comic book.

If you’re an artist, drawing your comic can be the most exciting step! When you picture your idea, does it look like a superhero comic? Does it more closely resemble a graphic novel or Anime comic? Determining the style of your comic book is very important. After visualizing the story in your head, you can finally make it come to life on paper. 

Most comic book creators sketch the comic first in pencil, then add ink and color later. This helps them avoid mistakes in the final comic. Another option is to use design software to create the graphics for your story. While creating the book, don’t forget to leave room for lettering! You’ll want to have plenty of space to add dialogue and sound effects. 

When your comic book is finished, the final step is to publish your work. Many authors sell their comics online or allow people to download portions of them for free. This can help you build a following. If you dream of writing for publishers like Marvel or DC Comics one day, this is a great way to get started. Most large comic publishers look for stories that are already popular with online audiences. The larger an audience you can build, the better.

Are you the next great comic book author? Will you one day be as famous as Stan Lee ? Who knows? If you work hard on your creations, anything is possible! 

Common Core , Next Generation Science Standards , and National Council for the Social Studies ."> Standards : CCRA.R.1, CCRA.R.2, CCRA.R.3, CCRA.R.4, CCRA.R.10, CCRA.W.3, CCRA.L.1, CCRA.L.2, CCRA.L.3, CCRA.L.6, CCRA.SL.1, CCRA.SL.2

Wonder What's Next?

CHOPIN for some new knowledge? Tomorrow's Wonder of the Day has you covered!

Find an adult who can help you keep learning with the activities below!

  • Put your new knowledge to the test. Develop an idea for a comic book and create your own! Start with the characters, setting, and plot. Then, follow the steps outlined in this Wonder to complete your book. When you’re finished, be sure to share your creation with friends and family members. If you post it online, be sure to tag @wonderopolis on Twitter or Instagram!
  • Love reading comic books? Check out DC Kids online. Read a few comics, and summarize at least one of them for a friend or family member. You can also take some time to watch videos and play games from DC Comics!
  • Feeling creative? Check out this cardboard tube Batman craft . Can you turn a cardboard tube into your own favorite book or movie character? Ask an adult to help you, and check the supply list before getting started! 

Wonder Sources

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  • (accessed 24 April 2020)
  • (accessed 24 April 2020)

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Wonder contributors.

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Nurul , Musi and Elise for contributing questions about today’s Wonder topic!

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Question 1 of 3

When your comic book is finished, the final step is to _________ your work.

  • a re-write Not Quite!
  • b destroy Not Quite!
  • c plan Not Quite!
  • d publish Correct!

Question 2 of 3

This Wonder was mostly about...

  • a how to work for Marvel or DC Comics. Not Quite!
  • b which comic books have sold the most copies worldwide. Not Quite!
  • c the steps involved in making your own comic book. Correct!
  • d why comic books are better than other types of books. Not Quite!

Question 3 of 3

Why is it important to sketch your comic book in pencil before adding ink and color?

  • a Drawing in pencil saves time. Not Quite!
  • b It helps avoid mistakes in the final comic. Correct!
  • c Most people don’t like colorful comic books. Not Quite!
  • d None of the above Not Quite!

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Home / Book Publishing / How To Publish A Comic Book: 7 Steps & Publishing Costs

How To Publish A Comic Book: 7 Steps & Publishing Costs

Table of contents.

  • Release A Webcomic
  • Publish Your Comic Book Digitally
  • Self-Publish A Printed Comic Book
  • Go The Traditional Publishing Route
  • Roles in Publishing A Comic Book
  • Step 1: Write the Script
  • Step 2: Storyboarding
  • Step 3: Sketch the Panels
  • Step 4: Inking and Coloring
  • Step 5: Lettering
  • Step 6: Publishing
  • Step 7: Promotion
  • Tips for Creating A Comic Book
  • Cost Breakdown of Comic Book Publishing
  • How Will You Publish Your Comic Book?

Do you have a dream of publishing your own comic book? Many fans would love to create their own comic book but don’t know what steps they should take to get started. The good news is that the process of creating a comic book is actually quite simple.

Comic books are more popular than ever, in part because of the success of the Marvel and DC Comics movie franchises. Creating these pieces is a lot of hard work, but making comics is a true passion for some dedicated authors.

In this article, I’ll use the term comic books, but the same process applies to creating and publishing graphic novels. Graphic novels are generally longer than comic books and have more complex stories. 

Regardless of length, you’ll follow the same steps to create a graphic novel or comic book.

  • 4 ways you can publish your comic book or graphic novel
  • The pros and cons of different types of comic book publishing
  • The 7 steps you’ll take to create your comic book
  • How to hire freelancers to help create your comic book
  • How much comic freelancers charge for various jobs

4 Routes for Publishing Comics

There are four distinct ways that comic book authors publish their comics. Each option has its own advantages and disadvantages, so the right way to publish really depends on your unique needs.

Webcomics are one of the easiest ways to get into comic book publishing. Most webcomics are more like the comic strips you’ll see in the newspaper than an actual comic book. Webtoons are similar to web-based comic strips, but they’re arranged vertically, not horizontally.

It’s usually less work to create a webcomic, which is why they’re a great way to get started in comic publishing. You can build a following, and when you’ve created enough small comics, you can combine them and self-publish them in an anthology.

Upsides and drawbacks to creating a webcomic can include:

  • Pro: They’re much faster and simpler to publish than a traditional comic book.
  • Pro: Webcomics can build up a fan base faster because they’re easy to share on social media.
  • Con: Webcomics are often short, so it’s harder to tell an involved story unless the comic is serialized.
  • Con: There’s a lot of competition in the webcomic space, making it difficult to stand out.

The next step up from a webcomic is a digital version of a comic book. With the surge in e-readers and smartphones, digital comics are more popular than they’ve ever been.

There are also some great platforms to get your digital comics into readers’ hands, like comiXology, which Amazon owns. Amazon even has free software to help you get your comic book on Kindle.

The ins and outs of digital comics include:

  • Pro: They’re usually cheaper to produce than a printed comic book.
  • Pro: You don’t have to deal with the hassle of getting them printed.
  • Pro: Readers can buy them at any time and read them instantly.
  • Con: Some readers prefer to have a hard copy of the comic in hand, and if you don’t offer your comic in print, they may not read it.

It’s also possible to self-publish printed copies of a comic book. Self-publishing your comic book can be a great option if you want higher royalties and more creative control.

Here’s what to consider when printing your own comic book:

  • Pro: You have a physical copy of your comic book for readers who prefer them.
  • Pro: Comic book collectors want printed copies, not digital.
  • Pro: Readers can support local retailers if your comic is sold in shops.
  • Con: Depending on the length of your comic and how you want it printed (binding, paper quality, ink quality), it can be pricey to print a comic book. Money can be an even bigger factor if you have to pay to have many copies printed upfront.
  • Con: If you don’t sell all of your printed copies right away, you’ll have to find a place to store them.

Money can be a big problem for comic book self-publishers, especially if print-on-demand options like KDP or Lulu aren’t a good fit for your project. Some comic book authors use crowdfunding like Kickstarter to get the money to print a large number of copies.

You may also choose to go the traditional route and work with a publishing company. Many smaller independent comic book publishers accept submissions directly from authors.

Pros and cons of traditional publishing for comic books:

  • Pro: You get the support of your publisher and don’t have to go through the comic book creation process alone.
  • Pro: Your publisher will cover the costs of producing your comic book.
  • Pro: Your publisher will have distributors already lined up, so you don’t have to worry about getting your books into stores.
  • Con: If your idea for a comic book is out-of-the-box, you may not be able to find a traditional publisher for your book.

Creating a comic book is a big project. There are many different roles that comic creators play in developing their books, and some choose to hire help to fill those roles and tasks.

Others, particularly self-publishers without a large budget, will decide to do almost everything themselves.

The roles involved in publishing a comic book are:

  • Writer — Comic book writers write all of the dialogue and other text in the comic, called the script. They also often come up with the comic’s story, although occasionally, a creator will hire a ghostwriter to write the script.
  • Editor — No one wants typos in their books, comic book authors included. Editors will look for typos, grammatical errors and can even look for issues like continuity problems. You might also want to have a proofreader look over your final draft.
  • Illustrator — Illustrators work off of the script from the writer to make the sketches that become the images in the comic book. Next, they ink the sketches into the book’s panels, creating the black-and-white outlines for the graphics. 
  • Colorist — Colorists take the sketches from the illustrator, polish them, and turn them into a finalized piece of art. Most colorists work digitally, using programs like Adobe Photoshop and Illustrator to add color to the black-and-white line drawings.
  • Letterer — Lettering adds text to the graphics of the comic book. Most comic book artists digitally letter comics on a computer using stylized fonts.
  • Formatter — During formatting, everything is combined into a single file that can be submitted to the printing service for printing or distributed digitally.
  • Publicist — If readers don’t know about your book, they won’t buy it. Publicity is a critical task for comic book creators. You can choose to hire a publicist or do the publicity yourself.

Although you could try to fill all of these roles, you should find an outside editor at a minimum. It’s difficult to look at your own writing critically and easy to miss errors you made. Professional editors are trained to look for mistakes and will improve the quality of your comic book. 

The 7 Steps to Publishing A Comic Book

Convinced you want to create your own comic book? 

Here are the 7 steps you need to take to publish your comic book:

  • Write the script
  • Storyboarding
  • Sketch the panels
  • Inking and Coloring

What is the first step to publish a comic book? The first step to publish a comic book is coming up with a story. Many comic books start out as short stories that grow and evolve into something more. 

Once you have your story, you create an outline , then write your script. The script contains the dialogue and any other text that will appear in your book. The script can also include general descriptions of what the illustrations should show in each panel. 

Storyboards are the first link between the script and the panels of the comic book. They’re rough sketches that help the illustrator understand what needs to be drawn in each panel of the book.

Next, the artist will come in and sketch the panels of the comic book based on the storyboards. These are very rough “pencil” sketches that will be perfected in the next step.

The process of inking takes the rough sketches and turns them into black-and-white drawings, making any edits or fixing any mistakes made in the sketches. Then, the colorist takes those outlines and turns them into full-color panels.

Once the panels are illustrated, it’s time to letter them. Lettering almost always happens digitally in software where the script and the panels are combined.

The publishing process starts with laying out all of the pages into one file using software. Most graphic designers use Adobe InDesign for this step. After the book cover and interior are set, the designer saves the files in a format that the printing or distribution service accepts, usually a PDF.

The files get submitted to the printing service you’re using if you’re making paper copies. Common printing services for comics include Lulu or KDP Print. Then, you’ll submit digital copies to any book aggregators you plan to use, like comiXology or KDP (Kindle Direct Publishing). 

If you’re producing printed comic books, you should also consider submitting them to Diamond Comic Distributors. Diamond is the biggest distributor of comic books in the United States and the best way to get your books into comic book stores.

You may also choose to formally copyright your book. Although most creative works are protected under the Digital Millennium Copyright Act, filing the paperwork with the government to copyright your comic book can be a good idea.

How do I publish a comic book on Amazon? You publish a comic book on Amazon by submitting your completed comic book to KDP and comiXology. Other comic book printing services like Lulu offer direct integration with Amazon.

How do I publish a comic book on Kindle? You publish a comic book on Kindle by uploading your book to KDP. Using software like KDP’s free Kindle Create can make the process of submitting your comic book to KDP easier.

Books don’t sell themselves; you’ll need to consistently promote your comic book if you want it to make a profit and get your work into the world. It’s helpful to hire a book publicist if you have the budget for it, but you can do the promotion yourself as well.

When you launch your book, you can use strategies like press releases or launch teams to build some initial buzz. Launching is all about building momentum and creating an excellent foundation for future marketing efforts.

After your launch, you should still consistently promote your book if you don’t want your sales to tank. If you need help with promotion, check out my favorite books for book marketers .

Here are a few tips to help you create a better comic book:

  • Take Your Time — It’s tempting to rush to finish your comic book when you’re really excited about the project, but paying attention to detail is worth it. Make sure you have a great story and high-quality graphics. 
  • Hire an Editor — Editors are worth every penny you spend on their services. You may also want to hire a proofreader for your finalized book before you upload it for distribution.
  • Get Your Own ISBN — If you publish with KDP Print, you can get a free ISBN when you submit your book. However, they can make your book look amateurish to some readers. Buying your own ISBN is a good idea and makes you look more professional.
  • Check Your Formatting — Sometimes formatting gets disrupted when a book that’s laid out for print gets converted to a digital format. Be sure to double-check your ebook’s formatting to make sure your comic appears the way you want.
  • Don’t Forget to Include an Author Bio! — Make sure you include an author bio at the end of your book. Your bio is a great place to mention other books you’ve created and include your website so readers can stay in touch.

Depending on how much you want to DIY, you can wind up paying a lot or very little to produce your comic book. Here are the average costs to hire a freelancer to help create your comic book:

  • Script writing: $10-50 per page
  • Editing: $20-$60 per page
  • Penciling: $50-$150 per page
  • Inking: $40-$120 per page (some artists will ink their own penciling at a reduced rate)
  • Coloring: $30-$50 per page
  • Lettering: $10-$20 per page

How much does it cost to publish a comic book? It costs between $130-200 per page to publish a comic book if you hire a freelancer for every step. That number doesn’t include the cost of printing the comics or publicity.

Publishing a comic book is a lot of work, but it’s also incredibly rewarding. The good news is there are a lot of options for publishing your comic book. Whether you self-publish or traditionally publish your comic, you can make informed decisions about how you’ll create it.

Looking for more about book publishing? Check out more articles and learn how to:

  • Cost of Publishing a Book
  • Choose A Pen Name
  • Write A Book Description

With these tools in hand, you’ll be prepared to publish your comic book and take the action from your outline to your readers. Cheers!

Dave Chesson

When I’m not sipping tea with princesses or lightsaber dueling with little Jedi, I’m a book marketing nut. Having consulted multiple publishing companies and NYT best-selling authors, I created Kindlepreneur to help authors sell more books. I’ve even been called “The Kindlepreneur” by Amazon publicly, and I’m here to help you with your author journey.

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Tell your story with creativity on your side.

Comics are an incredibly versatile art form. With Adobe Express, you can create a custom aesthetic for your comic strip that you can recreate again and again for consistency throughout your story. Or, turn a comic strip into a meme that you can share across your social platforms. There are endless creative opportunities to turn your comic strip idea into something magnificent.

Let Adobe Express be your comic strip design expert.

Hone your creativity with the power of Adobe Express. Explore professionally designed templates to get your wheels spinning or create your comic strip format from scratch. Establish a theme for your designs using photos, icons, logos, personalized fonts, and other customizable elements to make them feel entirely authentic. Duplicate designs and resize them to create consistency across multiple types of materials. With Adobe Express, it’s free and easy to make, save, and share your designs within minutes so you can add collaborators, get approval, and publish your comics for all to enjoy.

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What is a Comic Strip?

A comic strip is a sequential art form that tells a story through a series of illustrated panels. It typically combines images and text to convey narratives, humor, or messages in a visually engaging format. The panels are arranged in a specific order to guide readers through the storyline, and dialogue or captions are used to provide additional context or convey character thoughts and emotions.

They are often published in newspapers, magazines, and online platforms, providing entertainment and commentary on a wide range of subjects. Comic strips offer a unique and creative way to engage readers, express ideas, and explore storytelling through the power of visuals and words.

Comics tell stories through sequential artwork

Comics in Education!

With a comic creator online, students create their own masterpiece to show they understand a process or concept:.

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We love posting and sending funny things to our friends and to the world. making your own masterpiece is easy and fun with comic strip generator like storyboard that. try it today for:.

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Why Do People Like to Use Storyboard That to Create Comics?

Our comic strip creator is not only a fun and engaging tool, but it also offers great educational value. Teachers can use it to enhance their lessons and make learning more interactive. With our platform, students can express their ideas, showcase their understanding of a subject, or even become a comic character creator for a class project. The possibilities are endless!

Whether you're creating for entertainment, education, or personal expression, our free comic maker for kids provides you with the freedom to bring your ideas to life. So, don't wait any longer. Get started with our comic creator free and unlock a world of creativity today!

Creating captivating and impressive projects is a breeze with our comic book maker. Whether you're a seasoned artist or just starting out, Storyboard That will help you unleash your creativity and make something amazing.

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Are you ready to dive into the exciting world of comic strips? Our creator is the perfect tool to unleash your creativity and bring your ideas to life. Whether you're a student looking to create something educational, or you are a budding artist wanting to explore the art of storytelling, our free comic strip maker for students and adults is here to help you every step of the way.

With our user-friendly interface and a wide range of templates, you can easily create your own masterpiece in just a few clicks. Let your imagination run wild as you design captivating characters, craft compelling dialogue, and set the stage for your unique stories.

Comics are Great For

Some of our favorite reasons to create comics.

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  • Safety Cartoon Comic
  • Instructions for Your Customers

Image what you can do with the power of comics

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With our comic character maker and builder, and other powerful features, you have all the tools you need to create your own masterpiece. Unleash your imagination, experiment with different styles and techniques, and have fun expressing your creativity through art. Start creating amazing projects today with our comic strip maker and let your storytelling skills shine!

Take your skills to the next level by exploring other exciting features on our website. Our storyboard maker allows you to visually plan and organize your story ideas, while our book maker enables you to bring your ideas to life in a professionally designed book format. Dive into the world of storytelling with Storyboard That and unleash your creativity like never before.

How to make a comic strip

How To Make a Comic Strip

Click on the “create a storyboard” button.

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Give Your Masterpiece a Name

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Find the perfect scenes for the setting; all of our scenes are customizable! Simply drag the scene into the cell, and edit as you wish. Look for the "Edit Scene" button on the menu!

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Add Dialogue

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Add Additional Text

Did you include a title and/or description box in your layout? Add your text in the boxes to make your comic even more exciting and unique!

Click "Save and Exit"

When you are finished with your work, click the button in the lower right hand corner to exit. From here you can print, download it as a PDF, share it digitally, and more. Well done!

Frequently Asked Questions about The Comic Maker

Why make comic strips.

They are a fun and engaging way for students to show what they know, and they are excellent visual tools. Our comic strip maker for students allows students to use characters, images, scenes, and speech bubbles to tell a story. When they create art rather than typing or writing out a summary or essay, students hardly feel like they are working!

Can I make a comic book online?

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How to create your own comic books with AI


You've dreamed of becoming a comic book artist but you lack one important skill, namely the ability to draw. Well, now AI can fulfill those dreams for you. Available as a space through Hugging Factory, the AI Comic Factory will design comic book pages for you based on your descriptions.

Also: We're not ready for the impact of generative AI on elections

Describe the scenario you envision, choose a style, and then select a layout. You can even opt to add captions. In response, the AI will create the necessary panels to form an entire page. You can then produce one page after another and save or print each page. Here's how it works.

How to use AI to generate comic book panels and pages

1. enter a description of the scene and story.

Fire up your favorite browser and head to the AI Comic Factory page . First, type a description of the scene and story you want to create. Think of the characters you'd like to appear in your story, whether that be people, animals, creatures, superheroes, or aliens. Then, come up with a scenario to describe their actions, such as fighting, eating, or dancing. You can also describe the location of the scene and have it take place in a restaurant, on top of a building, or even in outer space. 

Also: How to use DALL-E 2 to turn your ideas into AI-generated art

Furthermore, your description will likely vary depending on how many pages your comic book will contain. If you're generating just one page, you'll want to include all the elements in your description. If you're planning a multipage comic, describe the opening scene for the first page and then build upon it with subsequent pages.


Enter a description of the scene and story.

2. Choose the style

Next, choose the style. On the left, click the dropdown menu, which uses American (modern) as the default style. You can change the style to Japanese, Flying saucer, Humanoid, 3D, Medieval, and Egyptian, among others. Each style offers a unique look and aesthetic, so you might want to play around with different ones to see which will work best for your story.


Choose the style.

3. Choose the layout

Next, click the dropdown menu for Layout. Here, the site offers four unique layouts, each with a different number of panels of varying sizes. Experiment with each layout to see which one you like best. If you're creating multiple pages, you should also vary the layout from page to page.


Choose the layout.

4. Opt for captions

Next, you can choose to add captions that appear at the top of each panel. The captions serve to describe or define the scene taking place and can add to the flow and readability of each panel.

Also: How to use Stable Doodle AI to transform your doodles into artwork

By default, the AI may also add dialogue balloons in certain panels, though you have no control over this. The dialogue consists of just gibberish text, so it's more of a visual element to make the pages seem like they're from a real comic book.


Opt for captions.

5. Generate the page

When you're ready, click the Go button at the far right. You may need to wait a minute or two for all the panels to appear. You'll eventually see the entire page with all the panels in the layout you chose. Use the slider on the right if you wish to zoom in and out.


Generate the page.

6. Change the page

If you're happy with the page and layout, great. If not, take this opportunity to change any of the elements, such as the style or layout. If necessary, click the Go button after you've made your changes to regenerate the page.


Change the page.

7. Print the page

Click the Print button at the bottom to view a preview of the printed page. Set any specific options for your printer, such as two-sided printing. Then, print your page.


Print the page.

8. Save the page

Click the Save button to save your page as a JPG file. You can then open the file in any image editing software if you want to modify it. 

Also: How to get a perfect face swap using Midjourney AI

Here, you can also replace any gibberish text in a dialogue balloon with real text if you'd like your characters to speak within the context of the story.


Save the page.

9. Continue with your comic book

If you plan to create a multipage comic book, continue with the second page. Create the description using the same characters if you wish, but alter the scenario to move the story along. You'll probably want to keep the style the same but switch the layout to vary the look of it.


Continue with your comic book.

10. Create your comic book

When you're done, you can print all the pages and put them together to fashion your own printed comic.

To create a digital version instead, save each page as a JPG file. Then, convert each JPG to a PDF file using Adobe's free online conversion tool . Alternatively, click the Print button on the AI Comic Factory page, choose the destination, and then select the option for Save to PDF. You can then use another free tool from Adobe to merge each individual PDF into one large file.


Create your comic book.

Disclaimer:  Using AI-generated images could lead to copyright violations, so people should be cautious if they're using the images for commercial purposes.    


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Creating Your Own Comic Book

I f you’ve ever wanted to create your own comic book and have looked into how to do it, then you know that  saddle stitching binding  is a go-to method that is very popular for creating a finished product. If you’ve only ever thought about turning your sketches into a comic book reality, but don’t know how to go about it, then you’re about to learn a little about saddle stitch binding and a few other things about creating your own comic book.

Comic Book Printing Options

The comic book business is booming. According to one  report , there were over 94 million dollars worth of comics sold in 2021. So, if you’re ready to join the lucrative fray of comic book authors, then you will definitely want to produce that first sample of your work.

One of the first things you will need to decide is if you want the printing to be digital or offset printing. 

Offset Printing

This is when the ink for the print is transferred to a page via a printing plate.

Digital Printing

This is when the images are produced digitally and straight to the page. Digital printing is typically more popular with smaller productions of comic books.  Digital prints  also tend to cost less than offset prints.

Saddle Stitching

A singular comic book isn’t typically a thick-paged booklet. That’s why saddle stitching is such a popular method for book production. Saddle stitching involves the pages being folded and then being fastened with stapled binding. Another reason this is a favorite for single-issue comic books is that it tends to be less pricey than other types of binding methods.

Other Types of Binding

Two other methods are perfect binding and case binding. Perfect binding is used to produce softcover books and you will often find this type of binding method when you see an anthology of comic books, as opposed to single-issue comic books. Case binding is the popular method used for hardcover books. With both perfect and case binding, the pages are sewn into the spine of the book and encased in a cover.

Types of Paper

When your comic book is being created, it is more than likely that the printer will use glossy paper for the cover and bright paper for the interior pages. If you want sketch covers, a matte Bristol board can also be an option.

If you are ready to have a tangible copy of your comic genius in your hands, it’s time to bring your work to the printer. Turn that talent into something that everyone can see, hold, and read.

The post Creating Your Own Comic Book appeared first on Sunny Sweet Days .

If you’ve ever wanted to create your own comic book and have looked into how to do it, then you know that saddle stitching binding is a go-to method that is very popular for creating a finished product. If you’ve only ever thought about turning your sketches into a comic book reality, but don’t know how to...


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