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List of Acquisitions for the Continuing of Research

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Description [ ]

As the shifting draws near, we must be sure to have suitable hosts prepared and ready. This matter is serious and requires your full cooperation. Those that have been chosen to be seeds, must have an adequate host for their spirit, it has been decided that goblins of high intelligence would be the best use currently. These hosts will need to be brought to the vestibule for their transformation.

  • A player must have completed or be on this quest in order to spawn the final boss of the associated instance .
  • The actual level and difficulty for this quest is higher than what is listed in your journal. You will need to be able to kill level 48-50 heroics to enter The Vestibule instance and kill the boss to complete the quest.
  • Go to Runnyeye and kill Blikritz Bauble-eye at (  153, -16, -117  )  Copy /waypoint 153, -16, -117 . If he is not there at the time, kill the goblins in the area and wait for a respawn. Eventually he will spawn by himself in his room.
  • Only the group member who clicks on the Vestibule door will have the quest updated.
  • Slay The Medium of Hykor at (  -477, 407, 396  )  Copy /waypoint -477, 407, 396 to unlock the door to the lower room. Interact with one of the six tables in this room to complete the quest.

Optional extra ring event [ ]

  • You can receive more unconscious goblins when you enter the room. If you look to your right, there is a bag in a slot on the wall you can search. Take six goblins place one on each of the six tables.
  • The goblins are 38-42^^ and have 2 non-linked adds.
  • When you kill the goblin, another shadowed man will spawn behind another table and the 2 minutes cycle repeats again.
  • When you kill the last of the 6 goblins, a lvl 49^^ named will spawn ( Bovauk or Malisient ) with 2 adds.

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EQ2 quest Further Research Required help walkthrough faq tips hints strategy info npc

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Use this post to discuss the EverQuest 2 Quest Further Research Required inluding clues tips locations faqs walkthrus strategy guides rewards maps locations npcs and more!
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Traveling researchers.

Discussion in ' General Gameplay Discussion ' started by Taled , Dec 11, 2022 .

Taled Well-Known Member

further research eq2

Hi again, everyone! So, the traveling researchers are going to be needed for at least one more step in the epic spell quest lines, and I would like to try to figure out how they are spawning. If you could please post below when you see them spawn on your server (With timezone and which researchers, please) I will collate the data and attempt to figure out the pattern. If you were doing anything to try to trigger them, please include that information as well, though it seems like we're unlikely to find a trigger at this point and I am leaning more towards it being an odd schedule that differs between each of the researchers individually.
We DO KNOW that these are ONLY spawning at even hours, pacific time - 0000, 0200, 0400, 0600, 0800, 1000, 1200, 1400, 1600, 1800, 2000, 2200 Pacific Time. Convert to your local time ( http://www.timebie.com/std/pst.php ) and you will see what hours they CAN spawn at. Please make sure you list the server, which researcher , and what time they spawned.

Moss Well-Known Member

I got this on beta so I could confirm the vendors will also be needed for Master version too (I doubt it will be changed)

AOE1 Well-Known Member

further research eq2

Looking at the spell my class gets, I decided it wasn't worth the headache doing all this mess. I wonder how many others feel the same.

Naramee Active Member

I dont no about the others but the scout researcher must have gone on vacation. He does not show up, well ok, at least not daytime in Europe. Maybe this needs to be looked into because not everybody sits at home all day. There are a lot of people who need there good night sleep because they have to go to work the next day. I have been standing here on the spot for two days daytime until 2200 in the night, but he did not show up once. So vacation? bug or purpose. ? Maybe? Oh, and it is not me alone waiting and waiting and wa...not I dont think this is very funny nor do all the other players think this is funny
The researchers are working properly. They are on what appears to be a set schedule, but since people are complaining about their spawn times instead of posting them, I have not been able to figure it out.
Taled said: ↑ “ The researchers are working properly. They are on what appears to be a set schedule, but since people are complaining about their spawn times instead of posting them, I have not been able to figure it out. ”
I am *fairly* certain they spawn on a rotating schedule that looks something like: <X> hours before spawn 1; <Y> hours between spawn 1 and spawn 2; <Z> hours between spawn 2 and spawn 3; repeat. Each on their own cycle with X/Y/Z being different for all four researchers, hence them sometimes overlapping. They appear to be intended to be predictable, but not a set spawn time so that people with different play times can get their updates as long as the timers are figured out. The *fastest* I have seen respawns so far is 4 hours, and the longest I am *actually* aware of is somewhere around 12 hours, though it is hard to say for sure because people claim to be camping them non stop and not seeing them.
Naramee said: ↑ “ hm, for scout they are sure not spawning during european daytime. I have not seen him once ”
sorry, but 1 o clock in the morning (scout researcher) on Thurgadin server is not ok.

Kloo Active Member

Filowen Curetouch (Priest researcher) spawned on HoF at 11:00 am EST (8:00 am PST)

Zylara Well-Known Member

Have seen priest one so many times but yeah as far as scout logged in on the spot hes not there go do things checking that spot every now and then and then log out on that spot hoping maybe next time Ill see him 4 days and counting no luck and Im not gonna park there and jst sit there waiting
Naramee said: ↑ “ sorry, but 1 o clock in the morning (scout researcher) on Thurgadin server is not ok. ”
Taled said: ↑ “ They spawn on a rotating timer. It's not a set time. It hasn't been pinned down yet because people are still rarely telling me when they spawn, but I am working on figuring out the rotation. As to '<X> time is not okay!' - That's almost certainly why it is a rotating timer, because if it was the same time every spawn, SOMEONE would have this statement and it would actually make sense... as opposed to complaining about it when it isn't always the same time. ”

;)

Beee Well-Known Member

further research eq2

AOE1 said: ↑ “ Looking at the spell my class gets, I decided it wasn't worth the headache doing all this mess. I wonder how many others feel the same. ”

:)

Naramee said: ↑ “ I understand, then this rotating, which would mean that maybe we are lucky and see him sometime maybe next week or so during daytime. That rotating timer is discriminating. ”

Kelowna New Member

When i logged in this morning Sat Dec 17 at 8:00 am pst scout researcher was up on the Majdul server.
Thurgadin today (1671285649)[Sat Dec 17 15:00:49 2022] \aPC -1 \/a tells General (3), "Wanderer up"
Scout researcher up on Thurgadin at 21oo hours

Empalas New Member

Fighter researcher up on HOF at 8 am PST today

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Research (EQ2)  

Research Assistant NPCs became obsolete with an update on 12/7/2010. To research, access the "Research" tab in your Knowledge book. (default hotkey is "K")

The researchers are currently offering their services to upgrade your spells and combat arts. Players are unable to research an ability until they obtain level 20.

For skills below level 20, they only require less than a day to provide you with your upgrade. After level 20, the higher level the spell you require, the longer it will take to accurately research the components, up to around 30 days.

Research Assistants will only upgrade one spell or ability at a time per character.

  • Apprentice abilities are upgraded to Journeyman
  • Journeyman abilities are upgraded to Adept
  • Adept abilities are upgraded to Expert
  • Expert abilities are upgraded to Master

It has been estimated that researching a level 90 Apprentice ability fully to Master will take over 75 days. Players can reduce research times by purchasing Journeyman or Expert spell upgrades from crafters or by acquiring Adept or Master books from either mob drops or on the broker.

Should you choose to discontinue research on a specific spell and change to a different one, the research time already spent on the previous ability on your behalf will be applied to the new spell.

further research eq2

COMMENTS

  1. Further Research | EverQuest 2 Wiki | Fandom

    Collect the undeciphered notes from the table near Gallie ( 328, 190, 495 ) Copy/waypoint 328, 190, 495. Research the notes. Scribe the Recipe: Gallie's Researched Notes. Craft 5 "Gallie's Researched Notes" (the inscribed recipe is named: Completed Notes) on an Engraved Desk (there is one located at the docks) ( 756, 26, 603 ) Copy/waypoint 756 ...

  2. Further Research :: Quests :: EverQuest II :: ZAM

    Further Research. in Butcherblock Mountains to begin this quest. You must be a level 30+ tradeskiller. Click on the sparkling notes on the table right next to Gallie. Scribe the Recipe: Gallie's Researched Notes that you just picked up. make 5 Completed Notes. You'll need (each combine returns 2): 3 glimmering incenses (fuel, purchase from the ...

  3. Further Research Required :: Quests :: EverQuest II :: ZAM

    Everquest II Quest Information for Further Research Required. Now it's time to run around and talk to more people. Alim Dabir is at 1981.35, -298.22, 3338.78 Copy in the Hall of Wizardry.

  4. List of Acquisitions for the Continuing of Research ...

    Steps. Go to Runnyeye and kill Blikritz Bauble-eye at ( 153, -16, -117 ) Copy/waypoint 153, -16, -117. If he is not there at the time, kill the goblins in the area and wait for a respawn. Eventually he will spawn by himself in his room. The moment Blikritz dies the quest will update and you receive an unconscious goblin.

  5. List of Acquisitions for the Continuing of Research :: Quests ...

    This quest is initiated by examining a "List of acquisitions for the continuing of research." that drops from the corkscrew room ring event, and also from Borxx, the Keeper of Nihility or some other of the higher end named mobs in the zone. It is the access quest for The Vestibule, the fourth and final level of The Obelisk of Lost Souls . Kill ...

  6. EQ2 quest Further Research Required help walkthrough faq tips ...

    Use this post to discuss the EverQuest 2 Quest Further Research Required inluding clues tips locations faqs walkthrus strategy guides rewards maps locations npcs and more!

  7. Traveling Researchers | EverQuest 2 Forums

    So, the traveling researchers are going to be needed for at least one more step in the epic spell quest lines, and I would like to try to figure out how they are spawning. If you could please post below when you see them spawn on your server (With timezone and which researchers, please) I will collate the data and attempt to figure out the pattern.

  8. EverQuest II: A reference

    The EverQuest II discord. A discord server frequented by developers and designers, as well as many players. A handy place to find information and ask questions. Tradeskill timeline. A list and guide for all of the main tradeskill questlines in the game. RoR guide for returning players.

  9. Research (EQ2) :: Wiki :: EverQuest II :: ZAM">Research (EQ2) :: Wiki :: EverQuest II :: ZAM

    Research (EQ2) Research Assistant NPCs became obsolete with an update on 12/7/2010. To research, access the "Research" tab in your Knowledge book. (default hotkey is "K") The researchers are currently offering their services to upgrade your spells and combat arts. Players are unable to research an ability until they obtain level 20.